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Justen Lazzaro
Justen Lazzaro
Realtime VFX/Technical Artist | Ex Principal VFX at Polyarc
Remote, United States

Summary

I'm a real-time VFX/Technical Artist in perpetual pursuit of satisfying motion, beautiful shading, and excellent player communication. I love creating interactive effects and materials, optimizing game content, and creating tools to speed up production pipelines.

Skills

Real-time VFXMaterial CreationTexturingPerformance ProfilingTool CreationScriptingPython ScriptingProceduralism3D ModelingStorytellingProgrammingLightingDigital Sculpting

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Python
Python
3ds Max
3ds Max
Maxscript
Maxscript

Productions

    • Video Game
      Moss: The Forgotten Relic
    • Year
      2026
    • Role
      Principal VFX Artist
    • Company
      Polyarc Games
    • Video Game
      Glassbreakers: Champions of Moss
    • Year
      2023
    • Role
      Senior VFX Artist
    • Company
      Polyarc Games
    • Video Game
      Moss: Book II
    • Year
      2022
    • Role
      Senior VFX Artist
    • Company
      Polyarc Games

Experience

  • Principle VFX Artist at Polyarc Games
    Remote, US
    July 2025 - May 2026

  • Senior VFX Artist at Polyarc Games
    Remote, US
    January 2021 - June 2025

  • VFX Artist at Polyarc Games
    Seattle , US
    July 2020 - December 2020

  • Associate VFX Artist at Polyarc Games
    Seattle , US
    October 2019 - June 2020