This is a collection of some of my favorite VFX that I made for Glassbreakers. Glassbreakers is an online PvP Mobile VR game. Because of this, the performance budget for VFX was highly constrained. Everything running in the game couldn't exceed our budget of 250 simultaneous draw calls and we needed to maintain a solid 72 FPS on Meta Quest 2 and 3 platforms for a networked multiplayer game. Champion abilities were limited to 5 concurrent draw calls each. We had to budget for the worst case scenario of 6 champion abilities all being active at the same time. Given these constraints and our ambitious timeline for development, I'm quite proud of what the team and I were able to accomplish.
I was responsible for all champion related VFX for the game, and many of the VFX in the lobby. With all that said, Polyarc is a highly collaborative studio and there was plenty of opportunities for our small team to share assets. So I've attempted to specify my contribution in each shot. More info on Glassbreakers can be found here https://www.glassbreakersgame.com/